Opinion about the game Call of Juarez: Gunslinger

You know, in our beloved gaming industry, a strange situation has developed: every second project is trying to introduce completely new ideas into the usual gameplay, some are trying to take a series or franchise to a different level of depth, some are even striving to destroy the usual boundaries of the genre. And in this stream of, no doubt, good intentions, games created with the simple desire to give players a portion of not so much new, but rather pleasant experiences began to appear less and less often. Looks like this is what Techland was thinking when they made Call of Juarez: Gunslinger. At least I’m sure of this.

A first-person shooter that removes everything that could become an unnecessary obstacle on the way to the most delicious piece of gameplay – interesting shootouts. The barrel of your Colt will never have time to cool down, because no matter how quickly and deftly you move through the level, another portion of zealous scoundrels will definitely appear, demanding a strong dose of lead for their peace. And pausing briefly only to reload or aim, you give it to them, at times using deadly slow-mo for this. And a skilled gamer, among other things, will find an outlet in the rating system, which rewards relatively unusual ways of destroying opponents. Of course, the aesthetics of a beautiful murder from Bulletstorm is not elevated to an absolute level, but it maintains the enthusiasm (especially in Arcade).

And even being a shooting range that is not complicated by various mechanics, Gunslinger shows professional performance in all its components: systematically increasing complexity, a constant and well-calibrated pace of battle, a suitable layout of locations and a perfectly conveyed shooting sensation, when the behavior of the weapon gives its own “character” to each of the few guns. Even the role-playing system doesn’t seem hastily thrown in. The idyll is disrupted by three things: rare situations when we find ourselves in a closed environment of enemies, depressingly unoriginal battles with bosses and the imbalance of the double-barreled shotgun: as soon as we pick it up, we will be mockingly often thrown into battle at long and medium distances.

However, ascetically and skillfully. And this can https://cyberbingocasino.co.uk/bonus/ be said not only about the gameplay.

For example, visual style. Upon closer inspection, you begin to notice the not outstanding technological performance, but you quickly forget about it when landscapes drawn by unobtrusive sell-shelding constantly appear before your eyes, the views of which would not be ashamed to put on the cover of a modern comic book. True, in the second half some monotony and repetition of assets gradually makes itself felt. And at first it’s quite unusual to notice enemies in this abundance of flowers. But for the local depiction of weapons and characters, you can forgive something else. Moreover, even such an unusual appearance does not in the least interfere with the perception of the story, made in the traditional manner of Westerns.

The plot of Call of Juarez, although it does not have particularly unexpected moments, is still an extremely pleasant accompaniment to the gameplay. Through the story of the main character, we are immersed in his life, full of bright, dangerous and other events standard for a hardened bounty hunter. And the authors used the format interestingly. Greaves’ comments and confusion (which, by the way, are reflected in what the player sees), his squabbles with his interlocutors, of course, have little effect on game situations and cause a smile at most (although one will certainly reach the ears), still refresh the video game narrative quite well, even at the end, when the cowboy’s words take on an extremely serious tone. You get inspired by the image of Silas. After all, he, like the entire Gunslinger, is a tribute to the controversial and romantic era of the Wild West, its most famous attributes, culture, music and personalities that found their place in Call of Juarez. And the more you get to know them, the more difficult it is not to succumb to the fanaticism of the developers.

This is a project that you quickly go through, then frolic in additional modes for a while, after which you never return to it. And you are satisfied. Because I immediately and honestly got what I expected. It’s a shame that there aren’t as many games like this now as there could be, but that doesn’t stop us from enjoying them.

Thank you for your attention, partner!

Best comments

Yes, the game is good. I especially liked the shooting, and for a joker this is one of the most important elements. And then I also read a lot of things on the Internet about these real characters. True, in life they didn’t look at all as brutal as in the game. And their stories turned out to be not very romantic in reality. But at one time they were made into legends of the Wild West, and then Hollywood tried again.

Great game. I passed it in one breath and am happy as an elephant. At some points I smiled broadly from the situations and comments of the narrator.

A wonderful game, original graphics like in Prince of Persia, but nevertheless quite realistic, all battles are dynamic. I think this game is the best in the Call of Juarez series

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